Don’t shell out a ton of money on templates, plugins, presets, and overlays. Check out these free After Effects assets instead! Is anything truly free anymore? And to prove the point, we’ve rounded up an awesome list of free After Effects assets! These assets cover a wide range of solutions from lighting, tracking, overlays, and lightsabers. Yes, lightsabers.
So, let’s check out how these free After Effects assets can help you with your next project, whether it be an independent film or motion graphic job. After Effects Templates RocketStock The gang over at has an ever-growing that’s loaded with free After Effects templates. Currently, you can trick out your projects with the glitchy template, the high-octane template, and the trendy template. They add new freebies every month, so be sure to keep an eye on the. After Effects Presets Video Copilot After Effects rock star offers a wide range of free presets that can be found on his. The tutorial below goes over the first preset, Film Fade Transition. You can find more tutorials for free presets on Video Copilot’s.
Free Animation Effects
VFX Bro Real Camera Shake Pro is a preset developed by that allows you to add realistic camera shake to your tripod footage. If you’re a one man band and doing everything yourself, adding this small effect to your footage could help quite a bit. Ouroboros The Ouroboros preset allows for users to create a new shape layer that has a stroke and effects attached to it. You can then parent this new shape layer to another shape and transfer the effect properties. Using this preset gives your shape great flexibility and range of motion. You can download this preset from. Here is a video overview of the preset from.
After Effects Plugins Ugly Box, makers of the, have devised a new “beauty” tool for AE users. Ugly Box is a plugin that analyzes the skin tones of characters within the image and makes that skin, well, ugly. While it adjusts the skin tones, it leaves the rest of the image intact. As Digital Anarchy states, Ugly Box is a perfect tool for making “someone look older, evil, or just kind of ugly.” You can download Ugly Box from Digital Anarchy’s. For a look into the plugin, check out this tutorial from the the.
Normality Created by, Normality is an extremely powerful plugin that gives motion graphic artists the ability to light 3D objects and compositions within After Effects. Now, Normality is no longer supported by 3DCG, and does not work with Creative Cloud. However, if you have CC, you have access to download and install CS6, which Normality works perfectly with. You can download the plugin here under. To see Normality in action, where Andrew Kramer uses the plugin in his Scene Re-Lighting tutorial. After Effects Overlays Gorilla Grain Overlay assets are extremely helpful, especially when trying to achieve a specialized type of look. We’ll start with, which offers a great line of overlay assets in the form of film grain and film burn.
Head over the their website and scroll down to the to gain access to a free set 35MM film grain. You will need to enter your email in order to get the free overlays.
Watch Gorilla Grain in action on their. Projector Films Need to add some light leaks? Then head over to. There are 25 different types of light leak overlays and film burns. These are free to use for personal projects, but if you wish to use them for commercial projects, Projector Films requests that you donate. You can download each of the 25 overlays. Here is a sample of the first pack from creator.
Creative Dojo Need even more light leak overlays? Then Creative Dojo has you covered. Head over to their website to. You can use these light leaks for personal or commercial projects with attribution needed. Here is a video where creator uses the light leaks in conjunction with Plexus 3D particle system plugin for After Effects which can be bought. Vegasaur Particulas Because you can’t have enough overlay assets, we thought we would also highlight these from. Is a collection of organic dust effects that can be overlaid into your compositions.
You can download this particles for free. Check out the particles in action on Vimeo from. Want to explore more After Effects content? Check out these articles from our pals. They’re all about all things After Effects. Are there free plugins and presets that you use all the time that we didn’t add?
Let us know about them in the comments below!
Easily Add a Real Camera Shake to Your After Effects Footage With These 15 Free Presets Need to? Try adding camera shake. With After Effects, the wiggle expression is pretty quick and easy. Wiggle doesn’t always look like a true camera shake, as if the motion came from a real handheld camera. Download and add 15 authentic camera shake presets to your footage and motion graphics If you are after a shake that is a little more realistic, organic and more believable, the easiest way is to simply take that motion from a clip and apply it to another.
In fact, you could eventually have a library of handheld shake motion that you can refer to when it’s needed. Alternatively, you could just download a bunch of free presets, thanks to PremiumBeat. PremiumBeat posts that you can use in your own work. The motion presets have been extracted (via tracking) from actual handled footage.
Adobe media encoder crack. Ensure that GPU acceleration is enabled in both Premiere Pro and Media Encoder. In Premiere Pro, choose File > Project Settings > General and check in the Video Rendering and Playback options. Under Renderer, choose the GPU acceleration method appropriate to your GPU, usually CUDA or OpenCL. Mac Pro Early 2009 4.1, Processor 2.93 GHz Quad-Core Intel Xeon, Memory 16 GB 1066 MHz DDR3 ECC, Graphics NVIDIA GeForce GTX 680 2048 MB, Software OS X.
They include some great moves like light and heavy movements based on a variety of lens focal lengths, and also include zooms, which can be more difficult to recreate on your own. You can also learn how to use the shake presets in a project, following along with this tutorial that shows you everything that you need to know. Copyright © 2016 lesterbanks all rights reserved. Not any part of the site, techniques or tutorials of lesterbanks.com may be reproduced, transmitted, distributed or stored in any form by any means without written permission by lesterbanks.
Copyright to all Products, Plugins, and Tutorials not written or created by lester banks belong to their respective owners. Everything else on this site is copyrighted by lesterbanks. You may not copy whole tutorials nor should you translate it to another language without written permission from lesterbanks.
With animation presets, you can save and reuse specific configurations of layer properties and animations, including keyframes, effects, and expressions. For example, if you created an explosion using several effects with complex property settings, keyframes, and expressions, you can save all those settings as a single animation preset.
You can then apply that animation preset to any other layer. Many animation presets don’t contain animation; rather, they contain combinations of effects, transform properties, and so on.
A behavior animation preset uses expressions instead of keyframes to animate layer properties. Animation presets can be saved and transferred from one computer to another.
The filename extension for an animation preset is.ffx. After Effects includes hundreds of animation presets that you can apply to your layers and modify to suit your needs, including many text animation presets. (See.) You can browse and apply animation presets in After Effects using the Effects & Presets panel or Adobe Bridge.
To open the Presets folder in Adobe Bridge, choose Browse Presets from the Effects & Presets panel menu or from the Animation menu. The animation presets that are installed with After Effects are in the Presets folder located in the Program Files Adobe Adobe After Effects CC Support Files (Windows) or Applications/Adobe After Effects CC (Mac OS) folder. Animation presets that you create are saved by default in the Presets folder located in My Documents Adobe After Effects CC (Windows) or Documents/Adobe/After Effects CC (Mac OS). You can add a single new animation preset or an entire folder of new animation presets to either of the Presets folders. When After Effects starts, it searches both of the Presets folders and their subfolders for installed animation presets and adds them to the Effects & Presets panel.
After Effects ignores the contents of folders with names that begin and end in parentheses; for example, the contents of the folder (archivedanimationpresets) are not loaded. After Effects includes various effects, which you apply to layers to add or modify characteristics of still images, video, and audio.
For example, an effect can alter the exposure or color of an image, add new visual elements, manipulate sound, distort images, remove grain, enhance lighting, or create a transition. Effects are sometimes mistakenly referred to as filters. The primary difference between a filter and an effect is that a filter permanently modifies an image or other characteristic of a layer, whereas an effect and its properties can be changed or removed at any time. In other words, filters operate destructively, and effects operate non-destructively. After Effects uses effects exclusively, so changes are non-destructive.
A direct result of the ability to change the properties of effects is that the properties can be changed over time, or animated. All effects are implemented as plug-ins, including the effects that are included with After Effects. Plug-ins are small software modules—with filename extensions such as.aex,.pbk, and.pbg—that add functionality to an application. Not all plug-ins are effect plug-ins; for example, some plug-ins provide features for importing and working with certain file formats.
The Photoshop Camera Raw plug-in, for example, provides After Effects with its ability to work with camera raw files. (See.) Because effects are implemented as plug-ins, you can install and use additional effects that parties other than Adobe provide, including effects that you create yourself.
You can add a single new effect or an entire folder of new effects to the Plug-ins folder, which is located by default in one of these folders. All in all chords pdf. When After Effects starts, it searches the Plug-ins folder and its subfolders for all installed effects and adds them to the Effect menu and to the Effects & Presets panel. After Effects ignores the contents of folders with names that begin and end in parentheses; for example, the contents of the folder (archivedeffects) are not loaded. After Effects comes with several third-party plug-ins, including Foundry Keylight, Synthetic Aperture Color Finesse, Imagineer mocha shape, fnord ProEXR, and CycoreFX HD plug-ins. These plug-ins are installed by default with the full version of Adobe After Effects software. The property group of each effect includes a Compositing Options property group.
There is a new Effect Opacity property which provides similar functionality to every effect as the Blend With Original controls. With the Effect Opacity property, you can change the global opacity and it affects the entire effect. There is no need to add a mask separately. The Blend With Original controls group lets you precisely apply any effect to a particular area of an image by masking the desired area. For more information, see the effect section. CycoreFX HD is included in the installation of After Effects CC and CS6.
There is 16-bpc support in all effects, and 32-bpc (float) support in 35 effects. CycoreFX HD plug-ins have support for motion blur, lights, more controls, and options. By Todd Kopriva and video2brain introduces the Cycore effects and improved color bit depth. You will learn how to apply a couple of these effects and see what it means to use different bit depths. Documentation—including tutorials and example projects—for the Cycore FX (CC) plug-ins is available on the. Bob Donlon provides the following tutorial about the CC Particle Systems II effect on the Adobe website. Several effects rely on a control layer (or layer map) as input.
These compound effects use the pixel values of the control layer to determine how to affect the pixels of the layer that the effect is applied to (the destination layer). Sometimes, the effect uses the brightness values of the pixels in the control layer; in some cases, the effect uses the individual channel values of the pixels in the control layer. For example, the Displacement Map effect uses the brightness values of a control layer to determine how far to shift pixels of the underlying layer, and in which direction.
The Shatter effect can use two control layers—one to customize the shapes of the shattered pieces and one to control when specific parts of the destination layer explode. The compound effect ignores effects, masks, and transformations of a control layer.
To use the results of effects, masks, and transformations on a layer, precompose the layer and use the precomposition layer as the control layer. It is common to use a control layer that is not itself visible—that is, its Video switch is off. Most compound effects include a Stretch Map To Fit option (or a similarly named option), which temporarily stretches or shrinks a control layer to the dimensions of the destination layer. This provides a pixel in the control layer corresponding to each pixel in the destination layer. If you deselect this option, the calculations for the compound effect are performed as if the control layer is centered on the destination layer at its original size. For many compound effects, neutral gray pixels in the control layer correspond to null operations.
Therefore, a neutral gray solid layer is a good starting point for creating a control layer. Apply the Turbulent Noise effect to a layer and precompose it to create a good control layer for turbulent or atmospheric results. You can create a control layer by precomposing a white solid layer, a black solid layer, and a mask on the top layer that determines which areas are white and black. Increasing the feather of a mask softens the transition between black and white values. The contrast between adjacent pixel values determines how smoothly the values change across the surface of the control layer. To create smooth changes, paint using a soft or anti-aliased brush, or apply gradients. To create abrupt changes, avoid intermediate shades, using a few widely spaced shades, such as 50% gray, black, and white.
When you apply an effect to a layer, the Effect Controls panel opens, listing the effect you applied and controls to change the property values for the effect. You can also work with effects and change most effect property values in the Timeline panel. However, the Effect Controls panel has more convenient controls for many kinds of properties, such as sliders, effect control point buttons, and histograms.
Install windows on mac powerbook g4. The Effect Controls panel is a viewer, which means that you can have Effect Controls panels for multiple layers open at once and can use the viewer menu in the tab of the panel to select layers. To open or close the Effect Controls panel for the selected layer, press F3. To select an effect, click it. To select the next or previous effect in the stacking order, press the Down arrow key or the Up arrow key, respectively. To expand or collapse selected effects, press the Right Arrow key or Left Arrow key, respectively. To expand or collapse a property group, click the triangle to the left of the effect name or property group name. To expand or collapse a property group and all its children, Ctrl-click (Windows) or Command-click (Mac OS) the triangle.
To expand or collapse all property groups for selected effects, press Ctrl+` (accent grave) (Windows) or Command+` (accent grave) (Mac OS). To reset all the properties of an effect to their default values, click Reset at the top of the entry for the effect in the Effect Controls panel. To duplicate selected effects, choose Edit Duplicate, or press Ctrl+D (Windows) or Command+D (Mac OS). To move an effect to a different place in the rendering order, drag the effect up or down in the effect stack. To set the properties of an effect to the properties used in an animation preset, choose from the Animation Presets menu at the top of the entry for the effect in the Effect Controls panel. To show the Animation Presets menu in the Effect Controls panel, select Show Animation Presets in the panel menu. To modify the range of an effect property, right-click (Windows) or Control-click (Mac OS) the underlined property value for the control and choose Edit Value from the context menu.
Browse and apply effects and animation presets with the Effects & Presets panel. An icon identifies each item in the panel by type.
Numbers within the icons for effects indicate whether the effect works on a maximum of 8 bits, 16 bits, or 32 bits per channel. You can scroll through the list of effects and animation presets, or you can search for effects and animation presets by typing any part of the name in the search box at the top of the panel. The options that you choose in the Effects & Presets panel menu determine which items are shown. The panel organizes effects and animation presets according to the option that you select from the panel menu: Categories, Explorer Folders (Windows) or Finder Folders (Mac OS), or Alphabetical. Use the following commands in the panel menu to manage your effects and animation presets: Reveal In Explorer (Windows) or Reveal In Finder (Mac OS) Opens the folder that contains the effect or animation preset selected in the Effects & Presets panel.
Refresh List Updates the list of effects and animation presets. To apply an effect or animation preset to one or more layers, select the layers, and then double-click the effect or animation preset in the Effects & Presets panel. To apply an effect to one or more layers, select the layers, and then choose Effect category effect. To apply a recently used or saved animation preset to one or more layers, select the layers, choose Animation Recent Animation Presets, and then choose the animation preset from the list. To apply the most recently applied animation preset to one or more layers, select the layers, and then press Ctrl+Alt+Shift+F (Windows) or Command+Option+Shift+F (Mac OS). To apply the most recently applied effect to one or more layers, select the layers, and then press Ctrl+Alt+Shift+E (Windows) or Command+Option+Shift+E (Mac OS). To apply an animation preset to one or more layers using Adobe Bridge, select the layers, choose Animation Browse Presets, navigate to the animation preset, and then double-click it.
To apply the effect settings from an animation preset to the current instance of an effect, choose the animation preset name from the Animation Presets menu for the effect in the Effect Controls panel. To copy effects from one layer to one or more layers, select the effects in the Timeline panel or Effect Controls panel, choose Edit Copy, select the target layers, and choose Edit Paste. After you’ve applied effects to a layer, you can temporarily disable one or all the effects on the layer so that you can concentrate on another aspect of your composition. Effects that are disabled are not rendered, either for previews or for final output.
However, in the Render Queue panel, you can specify that the composition is rendered for final output with all effects on, regardless of which effects are rendered for previews in the Composition panel. Disabling an effect does not delete the keyframes created for any of the effect properties; all keyframes remain until the effect is deleted from the layer. You can’t disable an animation preset or delete it from a layer as a unit. You can individually delete or disable the effects, keyframes, and expressions that it comprises. Some effects have effect control points, which determine how the effect affects the layer.
For example, the Advanced Lightning effect has two effect control points—Origin and Direction—which specify where the lightning begins and in which direction it points. Effect control points are in layer space for layers that are not continuously rasterized and for which transformations are not collapsed. If a layer is continuously rasterized or has collapsed transformations, then effect control points are in composition space. (See and.) Vector layers (including shape layers and text layers) are always continuously rasterized, so their effect control points are always in composition space.
(See.) Null object layers, solid-color layers, and other layers based on source footage items by default have effect control points in layer space. Because true randomness is not repeatable, many effects simulate randomness by using a calculation that generates seemingly random results for each value of a Random Seed property.
Multiple instances of the same effect give the same results if all their settings—including the Random Seed property values—are the same. This allows you to get predictable, deterministic results, while still achieving the appearance of randomness. Changing the Random Seed value doesn’t make things more or less random; it only makes them seem random in a different way. You can add randomness to any property with the expressions in the Random Numbers category. Center Spiral.
Characters Shuffle In. Decoder Fade In. Drop In By Character.
Espresso Eye Chart. Fade Up And Flip.
Fade Up Characters. Fade Up Lines. Fade Up Words. Fly In From Bottom.
Fly In With A Twist. Pop Buzz Words. Raining Characters In.
Random Fade Up. Random Shuffle In.
Random Word Shuffle In. Slow Fade On. Smooth Move In. Spin In By Character. Spin In By Word.
Straight In By Character. Straight In By Word. Straight In Multi-Line. Stretch In Each Line.
Stretch In Each Word. Twirl On Each Line. Twirl On Each Word. Typewriter.
Wipe In To Center. 360 Loop. Antelope. Ants. Back Stage. Balance.
Balloon Man. Balloon.
Bouncing. Bubble Pop. Bump And Slide On. Centipede.
Circuit Board. Conveyor Belt. Double Spiral. Down And Out.
Downhill Slide Off. Downhill Slide On. Frenzy. Hurdles.
Karate Chop. Loop On And Off. Lyrical. Organism.
Paper Clip. Pipes. Raquetball. Rat Nest. Reel To Reel.
Rope Bridge. Serpent. Slippery Slope. Spiral Long. Spiral.
Springy. Squirmy.
Stairwell. Symmetry. Tchotchke.
Walk Of Stars. Zig-Zag.
With animation presets, you can save and reuse specific configurations of layer properties and animations, including keyframes, effects, and expressions. For example, if you created an explosion using several effects with complex property settings, keyframes, and expressions, you can save all those settings as a single animation preset. You can then apply that animation preset to any other layer. Many animation presets don’t contain animation; rather, they contain combinations of effects, transform properties, and so on. A behavior animation preset uses expressions instead of keyframes to animate layer properties.
Animation presets can be saved and transferred from one computer to another. The filename extension for an animation preset is.ffx. After Effects includes hundreds of animation presets that you can apply to your layers and modify to suit your needs, including many text animation presets. (See.) You can browse and apply animation presets in After Effects using the Effects & Presets panel or Adobe Bridge. To open the Presets folder in Adobe Bridge, choose Browse Presets from the Effects & Presets panel menu or from the Animation menu. The animation presets that are installed with After Effects are in the Presets folder located in the Program Files Adobe Adobe After Effects CC Support Files (Windows) or Applications/Adobe After Effects CC (Mac OS) folder. Animation presets that you create are saved by default in the Presets folder located in My Documents Adobe After Effects CC (Windows) or Documents/Adobe/After Effects CC (Mac OS).
You can add a single new animation preset or an entire folder of new animation presets to either of the Presets folders. When After Effects starts, it searches both of the Presets folders and their subfolders for installed animation presets and adds them to the Effects & Presets panel. After Effects ignores the contents of folders with names that begin and end in parentheses; for example, the contents of the folder (archivedanimationpresets) are not loaded. After Effects includes various effects, which you apply to layers to add or modify characteristics of still images, video, and audio. For example, an effect can alter the exposure or color of an image, add new visual elements, manipulate sound, distort images, remove grain, enhance lighting, or create a transition. Effects are sometimes mistakenly referred to as filters.
The primary difference between a filter and an effect is that a filter permanently modifies an image or other characteristic of a layer, whereas an effect and its properties can be changed or removed at any time. In other words, filters operate destructively, and effects operate non-destructively. After Effects uses effects exclusively, so changes are non-destructive.
A direct result of the ability to change the properties of effects is that the properties can be changed over time, or animated. All effects are implemented as plug-ins, including the effects that are included with After Effects. Plug-ins are small software modules—with filename extensions such as.aex,.pbk, and.pbg—that add functionality to an application. Not all plug-ins are effect plug-ins; for example, some plug-ins provide features for importing and working with certain file formats.
The Photoshop Camera Raw plug-in, for example, provides After Effects with its ability to work with camera raw files. (See.) Because effects are implemented as plug-ins, you can install and use additional effects that parties other than Adobe provide, including effects that you create yourself. You can add a single new effect or an entire folder of new effects to the Plug-ins folder, which is located by default in one of these folders. When After Effects starts, it searches the Plug-ins folder and its subfolders for all installed effects and adds them to the Effect menu and to the Effects & Presets panel.
After Effects ignores the contents of folders with names that begin and end in parentheses; for example, the contents of the folder (archivedeffects) are not loaded. After Effects comes with several third-party plug-ins, including Foundry Keylight, Synthetic Aperture Color Finesse, Imagineer mocha shape, fnord ProEXR, and CycoreFX HD plug-ins.
These plug-ins are installed by default with the full version of Adobe After Effects software. The property group of each effect includes a Compositing Options property group. There is a new Effect Opacity property which provides similar functionality to every effect as the Blend With Original controls. With the Effect Opacity property, you can change the global opacity and it affects the entire effect. There is no need to add a mask separately. The Blend With Original controls group lets you precisely apply any effect to a particular area of an image by masking the desired area. For more information, see the effect section.
CycoreFX HD is included in the installation of After Effects CC and CS6. There is 16-bpc support in all effects, and 32-bpc (float) support in 35 effects. CycoreFX HD plug-ins have support for motion blur, lights, more controls, and options.
By Todd Kopriva and video2brain introduces the Cycore effects and improved color bit depth. You will learn how to apply a couple of these effects and see what it means to use different bit depths. Documentation—including tutorials and example projects—for the Cycore FX (CC) plug-ins is available on the. Bob Donlon provides the following tutorial about the CC Particle Systems II effect on the Adobe website. Several effects rely on a control layer (or layer map) as input.
These compound effects use the pixel values of the control layer to determine how to affect the pixels of the layer that the effect is applied to (the destination layer). Sometimes, the effect uses the brightness values of the pixels in the control layer; in some cases, the effect uses the individual channel values of the pixels in the control layer. For example, the Displacement Map effect uses the brightness values of a control layer to determine how far to shift pixels of the underlying layer, and in which direction. The Shatter effect can use two control layers—one to customize the shapes of the shattered pieces and one to control when specific parts of the destination layer explode. The compound effect ignores effects, masks, and transformations of a control layer.
To use the results of effects, masks, and transformations on a layer, precompose the layer and use the precomposition layer as the control layer. It is common to use a control layer that is not itself visible—that is, its Video switch is off. Most compound effects include a Stretch Map To Fit option (or a similarly named option), which temporarily stretches or shrinks a control layer to the dimensions of the destination layer. This provides a pixel in the control layer corresponding to each pixel in the destination layer. If you deselect this option, the calculations for the compound effect are performed as if the control layer is centered on the destination layer at its original size. For many compound effects, neutral gray pixels in the control layer correspond to null operations. Therefore, a neutral gray solid layer is a good starting point for creating a control layer.
Apply the Turbulent Noise effect to a layer and precompose it to create a good control layer for turbulent or atmospheric results. You can create a control layer by precomposing a white solid layer, a black solid layer, and a mask on the top layer that determines which areas are white and black. Increasing the feather of a mask softens the transition between black and white values. The contrast between adjacent pixel values determines how smoothly the values change across the surface of the control layer.
To create smooth changes, paint using a soft or anti-aliased brush, or apply gradients. To create abrupt changes, avoid intermediate shades, using a few widely spaced shades, such as 50% gray, black, and white. When you apply an effect to a layer, the Effect Controls panel opens, listing the effect you applied and controls to change the property values for the effect. You can also work with effects and change most effect property values in the Timeline panel. However, the Effect Controls panel has more convenient controls for many kinds of properties, such as sliders, effect control point buttons, and histograms.
The Effect Controls panel is a viewer, which means that you can have Effect Controls panels for multiple layers open at once and can use the viewer menu in the tab of the panel to select layers. To open or close the Effect Controls panel for the selected layer, press F3. To select an effect, click it.
To select the next or previous effect in the stacking order, press the Down arrow key or the Up arrow key, respectively. To expand or collapse selected effects, press the Right Arrow key or Left Arrow key, respectively. To expand or collapse a property group, click the triangle to the left of the effect name or property group name.
To expand or collapse a property group and all its children, Ctrl-click (Windows) or Command-click (Mac OS) the triangle. To expand or collapse all property groups for selected effects, press Ctrl+` (accent grave) (Windows) or Command+` (accent grave) (Mac OS). To reset all the properties of an effect to their default values, click Reset at the top of the entry for the effect in the Effect Controls panel. To duplicate selected effects, choose Edit Duplicate, or press Ctrl+D (Windows) or Command+D (Mac OS). To move an effect to a different place in the rendering order, drag the effect up or down in the effect stack.
To set the properties of an effect to the properties used in an animation preset, choose from the Animation Presets menu at the top of the entry for the effect in the Effect Controls panel. To show the Animation Presets menu in the Effect Controls panel, select Show Animation Presets in the panel menu. To modify the range of an effect property, right-click (Windows) or Control-click (Mac OS) the underlined property value for the control and choose Edit Value from the context menu. Browse and apply effects and animation presets with the Effects & Presets panel.
An icon identifies each item in the panel by type. Numbers within the icons for effects indicate whether the effect works on a maximum of 8 bits, 16 bits, or 32 bits per channel. You can scroll through the list of effects and animation presets, or you can search for effects and animation presets by typing any part of the name in the search box at the top of the panel. The options that you choose in the Effects & Presets panel menu determine which items are shown. The panel organizes effects and animation presets according to the option that you select from the panel menu: Categories, Explorer Folders (Windows) or Finder Folders (Mac OS), or Alphabetical. Use the following commands in the panel menu to manage your effects and animation presets: Reveal In Explorer (Windows) or Reveal In Finder (Mac OS) Opens the folder that contains the effect or animation preset selected in the Effects & Presets panel.
Refresh List Updates the list of effects and animation presets. To apply an effect or animation preset to one or more layers, select the layers, and then double-click the effect or animation preset in the Effects & Presets panel. To apply an effect to one or more layers, select the layers, and then choose Effect category effect. To apply a recently used or saved animation preset to one or more layers, select the layers, choose Animation Recent Animation Presets, and then choose the animation preset from the list.
To apply the most recently applied animation preset to one or more layers, select the layers, and then press Ctrl+Alt+Shift+F (Windows) or Command+Option+Shift+F (Mac OS). To apply the most recently applied effect to one or more layers, select the layers, and then press Ctrl+Alt+Shift+E (Windows) or Command+Option+Shift+E (Mac OS). To apply an animation preset to one or more layers using Adobe Bridge, select the layers, choose Animation Browse Presets, navigate to the animation preset, and then double-click it. To apply the effect settings from an animation preset to the current instance of an effect, choose the animation preset name from the Animation Presets menu for the effect in the Effect Controls panel. To copy effects from one layer to one or more layers, select the effects in the Timeline panel or Effect Controls panel, choose Edit Copy, select the target layers, and choose Edit Paste. After you’ve applied effects to a layer, you can temporarily disable one or all the effects on the layer so that you can concentrate on another aspect of your composition.
Effects that are disabled are not rendered, either for previews or for final output. However, in the Render Queue panel, you can specify that the composition is rendered for final output with all effects on, regardless of which effects are rendered for previews in the Composition panel. Disabling an effect does not delete the keyframes created for any of the effect properties; all keyframes remain until the effect is deleted from the layer. You can’t disable an animation preset or delete it from a layer as a unit. You can individually delete or disable the effects, keyframes, and expressions that it comprises. Some effects have effect control points, which determine how the effect affects the layer.
For example, the Advanced Lightning effect has two effect control points—Origin and Direction—which specify where the lightning begins and in which direction it points. Effect control points are in layer space for layers that are not continuously rasterized and for which transformations are not collapsed.
If a layer is continuously rasterized or has collapsed transformations, then effect control points are in composition space. (See and.) Vector layers (including shape layers and text layers) are always continuously rasterized, so their effect control points are always in composition space. (See.) Null object layers, solid-color layers, and other layers based on source footage items by default have effect control points in layer space. Because true randomness is not repeatable, many effects simulate randomness by using a calculation that generates seemingly random results for each value of a Random Seed property. Multiple instances of the same effect give the same results if all their settings—including the Random Seed property values—are the same. This allows you to get predictable, deterministic results, while still achieving the appearance of randomness. Changing the Random Seed value doesn’t make things more or less random; it only makes them seem random in a different way.
You can add randomness to any property with the expressions in the Random Numbers category. Center Spiral. Characters Shuffle In. Decoder Fade In. Drop In By Character. Espresso Eye Chart. Fade Up And Flip.
Fade Up Characters. Fade Up Lines. Fade Up Words. Fly In From Bottom. Fly In With A Twist.
Pop Buzz Words. Raining Characters In. Random Fade Up. Random Shuffle In.
Random Word Shuffle In. Slow Fade On. Smooth Move In. Spin In By Character. Spin In By Word.
Straight In By Character. Straight In By Word. Straight In Multi-Line. Stretch In Each Line. Stretch In Each Word. Twirl On Each Line. Twirl On Each Word.
Typewriter. Wipe In To Center. 360 Loop.
Antelope. Ants. Back Stage. Balance.
Balloon Man. Balloon. Bouncing.
Bubble Pop. Bump And Slide On. Centipede. Circuit Board.
Conveyor Belt. Double Spiral. Down And Out. Downhill Slide Off.
Downhill Slide On. Frenzy.
Hurdles. Karate Chop. Loop On And Off. Lyrical.
Organism. Paper Clip. Pipes. Raquetball.
Rat Nest. Reel To Reel.
Rope Bridge. Serpent. Slippery Slope. Spiral Long. Spiral. Springy.
Squirmy. Stairwell. Symmetry. Tchotchke. Walk Of Stars. Zig-Zag.
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